How do I add a height map?

Node-based Shader Editor

How do I add a height map?

Postby sandbucket » Sun Aug 19, 2018 4:44 pm

Hey guys,

I was wondering if there is a way to add a height map just like the unity standard shader does?
Also is there a template that recreates the standard shader in the Amplify Shader Editor?

Let me know and thanks!
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Re: How do I add a height map?

Postby Amplify_Borba » Mon Aug 20, 2018 2:17 pm

Hello!

Our Tessellation sample shows an example on how you can use a heightmap, you can find it in the Assets\AmplifyShaderEditor\Examples\Official\Tessellation folder.

In order to replicate Unity's Standard Shader, I'd recommend that you download Unity's built-in shaders in order to examine their own Standard shader, and ultimately try to replicate it in our editor.

Unfortunately, we don't have a template for replicating Unity's Standard shader at this time.

Please let me know if you have any further questions, thanks!
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