Query 'Particle Texture' input in an emitter shader

Node-based Shader Editor

Query 'Particle Texture' input in an emitter shader

Postby sethhall » Tue Aug 28, 2018 6:43 pm

Hi!

I'm setting up some particle shaders. By default, when adding a new empty material to my emitter I see there is already an unassigned Particle Texture property. Is there a way to reference this texture property in Amplify even though I haven't placed a texture in the graph yet?

Seth
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Re: Query 'Particle Texture' input in an emitter shader

Postby Amplify_Borba » Wed Aug 29, 2018 10:55 am

Hello Seth!

You may reference the particle texture by using the Template Parameter node.

Image

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

Image
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Re: Query 'Particle Texture' input in an emitter shader

Postby sethhall » Wed Aug 29, 2018 7:18 pm

oh perfect. this is exactly what i was looking for! thank you!
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Re: Query 'Particle Texture' input in an emitter shader

Postby Amplify_Borba » Thu Aug 30, 2018 8:30 am

No problem, please let me know if you have any further questions, thanks!
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