LightWeight Water wont work

Node-based Shader Editor

LightWeight Water wont work

Postby no4me » Sat Sep 01, 2018 9:41 pm

Hi,

I was trying to make a water shader for LightWeight RP from this tutorial https://www.youtube.com/watch?v=UU-iAEZfK4o&t=236s but I just can't find correct properties (for example Render Type and Render Queue).
Image

I couldn't even get depth effect from the beginning of a tutorial.

Is there a way to recreate this Amplify water shader from default unity renderer into LightWeight RP?

Thank you.
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Re: LightWeight Water wont work

Postby Ricardo Teixeira » Mon Sep 03, 2018 10:49 am

Hello,

The issue here is likely the Grab Pass node, I'm afraid it doesn't currently work with SRP. In any case, It should be possible to replicate the shader soon, Unity is going to add a specific pass that should allow us to use this type of technique with both SRP Lightweight and HD shaders.

Be sure to let us know if you have any specific questions regarding depth use.

Apologies for the inconvenience.
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