Global Nodes and Required node

Node-based Shader Editor

Global Nodes and Required node

Postby eXiin » Tue Sep 04, 2018 12:38 pm

I'm looking for making a "global" node that is applied by default when it's in the shader (Don't need to be linked with the rest).

is there a way to do that?

Also is it possible to require a node to be there when another one is used?
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Re: Global Nodes and Required node

Postby Ricardo Teixeira » Tue Sep 04, 2018 3:00 pm

eXiin wrote:I'm looking for making a "global" node that is applied by default when it's in the shader (Don't need to be linked with the rest).

is there a way to do that?

Also is it possible to require a node to be there when another one is used?


Hello,

It should be possible but what is the purpose of the node?

Have you had a chance to check the Template System?

Thanks!
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Re: Global Nodes and Required node

Postby eXiin » Wed Sep 05, 2018 4:23 pm

it's for using that on all my shaders:
viewtopic.php?f=23&t=813
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Re: Global Nodes and Required node

Postby Ricardo Teixeira » Wed Sep 05, 2018 5:05 pm

eXiin wrote:it's for using that on all my shaders:
viewtopic.php?f=23&t=813


Let's continue our discussion there.
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