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Re: Tint only one texture and add it onto other textures

PostPosted: Mon Sep 10, 2018 6:09 pm
by Ricardo Teixeira
Hertzole wrote:
Ricardo Teixeira wrote:Happy to hear it!

The limit depends on the shader model used, and a couple of Unity specific uses meaning that the actual sampler limit varies depending on your project.

I recommend looking into the Single channel sample, you can store multiple masks in a single channel using different gray values.

Hope it helps!

I can't seem to find the single channel sample. Does it have another name?


SingleChannelMasking in the community folder.