Transparent and Cutout Marerial.

Node-based Shader Editor

Transparent and Cutout Marerial.

Postby jay_16 » Wed Sep 12, 2018 5:49 am

How to create a transparent and an alpha cutout material in amplify shader for Unity3D???
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Re: Transparent and Cutout Marerial.

Postby Ricardo Teixeira » Wed Sep 12, 2018 10:42 am

jay_16 wrote:How to create a transparent and an alpha cutout material in amplify shader for Unity3D???


Hey there,

What type of shader are you using?

If it's a Standard Shader you can change the Blend Mode to Mask or Transparent in the Output Node.

Be sure to check the available information in the official ASE wiki.(scroll down)

Tutorials: here!

Hope it helps!
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