Soft Particles Factor

Node-based Shader Editor

Soft Particles Factor

Postby sethhall » Wed Oct 24, 2018 7:02 pm

Hi,

What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is incorrect, although I do see the particles fade in and out as I move the slider.

Thanks,

Seth
Attachments
softParticles.jpg
Soft Particles Factor shader being multiplied into Alpha.
softParticles.jpg (150.21 KiB) Viewed 2155 times
particleClip.jpg
Hard edge clipping particle
particleClip.jpg (54.62 KiB) Viewed 2155 times
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Re: Soft Particles Factor

Postby Amplify_Borba » Thu Oct 25, 2018 8:54 am

Hello! Can you confirm if you have the Soft Particles toggle enabled in your project's Quality settings?

Image

Also, make sure that your Blend Mode is set to Alpha Blend and that the SubShader Tags have both Queue and RenderType set to Transparent.

If the above does not help, please send us the shader so that we can proceed to examine it, thanks!
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