Vector Displacement Maps

Node-based Shader Editor

Vector Displacement Maps

Postby NoahOrtega » Fri Oct 26, 2018 8:39 pm

Is it possible to set up vector displacement maps baked out of ZBrush to work properly in Amplify? If it is possible how should I go about setting up the nodes for this?
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Re: Vector Displacement Maps

Postby Amplify_Borba » Mon Oct 29, 2018 11:59 am

Hello, thank you for getting in touch and for your support!

Unfortunately, this is not possible to achieve just yet, but it's something that we're hoping to tackle in the future, apologies for the inconvenience.
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