I have just started out using ASE and I'm looking to recreate an effect that uses the opacity mask on the standard surface shader in the lightweight render pipeline. So my question is two-fold, 1) can I add opacity to the lightweight PBR template? 2) if I can't, are there alternative ways around this?
I have been looking around for the last two days and have found nothing that is helpful. For reference, the effect I'm trying to recreate is this one: https://www.artstation.com/mathroodhuiz ... own-part-1
Any help is greatly appreciated!
- Unreal Engine