UNITY_PROJ_COORD node version

Node-based Shader Editor

UNITY_PROJ_COORD node version

Postby elettrozero » Wed Nov 14, 2018 2:34 pm

Hi!

I should use the UNITY_PROJ_COORD function. What's the corrisponding node to use?

Thanks.
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Re: UNITY_PROJ_COORD node version

Postby Amplify_Borba » Wed Nov 14, 2018 3:22 pm

Hello, you'll need to use the Custom Expression node in order to access functions or macros that are within .CGinc files, which is the case for the UNITY_PROJ_COORD(a) as it's present within the HLSLSupport.cginc.

Our templates and standard shaders already include the above library, so you won't need to add it through the 'Additional Includes' in your shader parameters, you should be able to access it through the node alone.

Here's an example on using the Custom Expression node to access a function held within a .cginc file.

Let me know if this helps!
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Re: UNITY_PROJ_COORD node version

Postby elettrozero » Sat Nov 17, 2018 7:39 am

Thank you very much.
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Re: UNITY_PROJ_COORD node version

Postby Amplify_Borba » Mon Nov 19, 2018 12:16 pm

Glad to be of assistance!

Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps, your feedback is extremely valuable to us!

Feel free to get back in touch if you have further issues or questions, thanks!
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Re: UNITY_PROJ_COORD node version

Postby elettrozero » Tue Nov 20, 2018 10:46 am

Amplify_Borba wrote:Glad to be of assistance!

Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps, your feedback is extremely valuable to us!

Feel free to get back in touch if you have further issues or questions, thanks!


Done already quite some time ago ;)
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Re: UNITY_PROJ_COORD node version

Postby Amplify_Borba » Wed Nov 21, 2018 10:50 am

Awesome, thank you for your kindness!
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