Shader perfrormance regardig Toggle Switch

Node-based Shader Editor

Shader perfrormance regardig Toggle Switch

Postby MajinKa » Sun Dec 02, 2018 10:08 pm

Hello again!

Thanks once more for the awesome product and great support.

The matter can be best explained with the following example:
If I am using - Toggle Switch which, on 0 has a simple FLoat value to use as Albedo, and on 1 I have a complex network of operators, lerps and image processing… will the runtime performance be affected depending on the toggle?

In other words… what happens to the input of the toggle switch which isn’t passed?? Does it affect frame rate if it’s disabled?? Is it still computed??

Practical case: I’m developing a shader which permits the use image blending (overlay) and multiple leaped textures. I’m “enabling” the feature with a Toggle Switch. So what happens when the feature is disabled?? Should I be seeing an betterment in runtime performance??

Thank you so much beforehand!!!

And again, awesome product :) rated 5 stars!

-Rob
MajinKa
 
Posts: 5
Joined: Fri Nov 09, 2018 4:24 am

Re: Shader perfrormance regardig Toggle Switch

Postby Ricardo Teixeira » Mon Dec 03, 2018 11:23 am

MajinKa wrote:Hello again!

Thanks once more for the awesome product and great support.

The matter can be best explained with the following example:
If I am using - Toggle Switch which, on 0 has a simple FLoat value to use as Albedo, and on 1 I have a complex network of operators, lerps and image processing… will the runtime performance be affected depending on the toggle?

In other words… what happens to the input of the toggle switch which isn’t passed?? Does it affect frame rate if it’s disabled?? Is it still computed??

Practical case: I’m developing a shader which permits the use image blending (overlay) and multiple leaped textures. I’m “enabling” the feature with a Toggle Switch. So what happens when the feature is disabled?? Should I be seeing an betterment in runtime performance??

Thank you so much beforehand!!!

And again, awesome product :) rated 5 stars!

-Rob


Hello Rob,

Thank you for using ASE, and for your support!

The Toggle Switch has the same cost as a standard Lerp node, meaning that both inputs are calculated. For added control, you'll have to use the Static Switch.

Hope it helps, thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Shader perfrormance regardig Toggle Switch

Postby MajinKa » Tue Dec 04, 2018 2:38 am

Hey!! Thanks for the reply!

Absolutely and totally understood.
So a Toggle Switch is basically a Boolean keep.
Whereas the Statis Switch only calculates the input that is passed, righty??

I’ve successfully implemented Static Switches for expensive shader features, so I’ll ask further:

If I’m using a keyword on a static switch within a shader función which I’m invoking for a couple of different shaders, does it still count as a single keyword??
(I’m thinking about this regarding the 256 - 60 keyword limit… and the fact that I know for a fact I’m using other shaders in the project which also use keywords, so I wanna keep my created keyword count low)

Thank you so much!!!!

Cheers :)
MajinKa
 
Posts: 5
Joined: Fri Nov 09, 2018 4:24 am

Re: Shader perfrormance regardig Toggle Switch

Postby Amplify_Borba » Mon Dec 10, 2018 11:54 am

Hey there, each keyword should only count as one, independently of how often it is used in the project.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am


Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 0 guests