I've recently purchased Amplify Shader Editor and was not disappointed , so I went and bought Amplify Occlusion too.
In the Editor the game runs just fine, but when I build it and start on my Android device (Samsung Galaxy S6), the framerate drops drastically. When Amplify Occlusion is disabled, I get stable 60 FPS (with V-sync), but when I enable Amplify Occlusion, the Framerate drops to around 9-10 FPS.
In the Profiler you can see that "Gfx.WaitForPresent" is using around 95% of the Performance. (I added a screenshot)
I've uploaded a screenshot of my current settings.
I hope you can help me,
Thanks in advance!
EDIT: On my friends Huawei p8 lite 2017 the game runs at about 4-5 FPS
- Unreal Engine