We are using Amplify Shader Editor to make a PS4/PC game, however we had faced build error "Ambiguous call to "lerp()"" during PS4-building.
The reason is that the PS4 shader compiler can not decided function polymorphism, so in order to fix the problem we modified the final shader that ASE created.
My question is : Is this the proper way to fix the issue? Can I fix the problem by modify the editor setting? If it's a bug, do we have a future patch to fix it?
Thank You , Andrew
I had sent you the email with the shader codes which face the error.
we tested on Unity 2017.1.0f3 with ASE V.1.02/v.1.03 PS4 SDK version is SDK4.508.101
Ty for helping
BR ， Andrew
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