- Unreal Engine
We've already started working on a template for hair which will be included in the main ASE package and, although there is no official ETA, it should be available in the near future!
One of our community members is also currently working on a hair shader, so it's definitely possible to achieve it through a custom Multi-Pass template.
Amplify_Borba wrote:Hello! I'm afraid we're still not ready to share any screenshots as the sample is still under development.
We're going for different types of anisotropy ( Kajiya-Kay, Scheuerman, Marscher, Circular and Ward ), however, implementing these on the surface shader is going to take a while longer.
Stay tuned, we'll share more details as soon as we can!
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