Amplifying your potential.

Outline + Stencil Buffer

Your feedback is very important to us. We are listening.
2 posts • Page 1 of 1

Outline + Stencil Buffer

Postby teidenzero » Tue Jul 17, 2018 6:30 pm

Hello everyone,
I tried unsuccessfully for the last couple of days to replicate this technique by Lindsey Reid
https://lindseyreidblog.wordpress.com/2017/12/19/cel-shader-with-outline-in-unity/.

I'm not really interested in the cel-shader itself but in the outline.
I know that there is the outline node that can be used to obtain the same effect but in her tutorial, Lindsey uses the stencil buffer to draw the outline behind the original pass.

Is there a way to obtain this same result in the shader graph?
teidenzero
 
Posts: 2
Joined: Wed Jul 11, 2018 10:54 pm

Re: Outline + Stencil Buffer

Postby Amplify_Borba » Wed Jul 18, 2018 10:26 am

Hello!

You should be able to create a similar custom shader through making use of our Shader Templates, and we even provide a Multi-pass outline example that can help you get started!

Please let me know if this helps, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 616
Joined: Mon Jul 24, 2017 9:50 am


2 posts • Page 1 of 1

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest