I tried unsuccessfully for the last couple of days to replicate this technique by Lindsey Reid
I'm not really interested in the cel-shader itself but in the outline.
I know that there is the outline node that can be used to obtain the same effect but in her tutorial, Lindsey uses the stencil buffer to draw the outline behind the original pass.
Is there a way to obtain this same result in the shader graph?
- Unreal Engine