UV input only support 4 channels

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UV input only support 4 channels

Postby francois85 » Mon Oct 22, 2018 7:53 pm

Recently Unity has added support for 8 uv sets on a mesh but I can only seem to acces up to 4 in amplify. Is this something that need updating in amplify ?

Thank you
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Re: UV input only support 4 channels

Postby Amplify_Borba » Tue Oct 23, 2018 2:16 pm

Hello, can you provide a source for this? Thanks!
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Re: UV input only support 4 channels

Postby francois85 » Tue Oct 30, 2018 5:48 am

Here is a screen grab showing only 4 UV channels on the Texture Coordinate node
Attachments
Screen Shot 2018-10-29 at 10.46.35 PM.png
Screen Shot 2018-10-29 at 10.46.35 PM.png (136.41 KiB) Viewed 3329 times
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Re: UV input only support 4 channels

Postby Amplify_Borba » Tue Oct 30, 2018 10:04 am

Apologies for not being clear, I meant a source for the information regarding the support for 8 channels, but we did confirm it ourselves in Unity's Documentation and are going to implement it as soon as possible, thank you for pointing it out!
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Re: UV input only support 4 channels

Postby francois85 » Tue Oct 30, 2018 6:06 pm

Sorry I misunderstood the question. thanks for jumping on this
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Re: UV input only support 4 channels

Postby Amplify_Borba » Mon Nov 05, 2018 11:08 am

No problem, glad we could help!
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Re: UV input only support 4 channels

Postby Amplify_Borba » Wed Nov 21, 2018 3:46 pm

Hello, we've recently added support for accessing all 8 UV channels on the Texture Coordinates and Vertex TexCoord nodes, for versions 2018.2 and above.

Please download the latest build from our website and let us know if you come across any issues, thanks!
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