- Unreal Engine
fisherman wrote:Hi Konstantin,
I assume you are asking about AT2 performance.
if I understood the basic principle of AT2 correctly, it should not make any difference, because AT2 generates its own texture file at build time and streams the texture as tiles from this file at runtime. So the generated texture file should look the same as long as the source resolution is the same.
In case I am wrong Ricardo will soon step in and let us know
Ricardo Teixeira wrote:A quick note, the 16k limit per-texture is only temporary, as soon as we introduce our proxy import system users will be able to import textures up to 32k.
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