- Unreal Engine
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of the AO. I've tried this both with forward and deferred rendering paths with the same result. Any idea why this happens?
EDIT: Enabling Cache Aware fixed this. But what are the downsides of having cache aware on?
marten wrote:Here are my settings, as I mentioned the Cache Aware option solves the issue for the most part. Changing the per-pixel normal setting didn't affect the performance what I could see.
-Unity version: 5.3.5p7
-Operating system: Mac OS X El Capitan 10.11.6
-GPU: NVIDIA GeForce GT 650M 1024 MB
-Target platform: Desktop; Mac, Windows, Linux
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