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Organising Properties in Shader Editor

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Organising Properties in Shader Editor

Postby Ben » Wed Nov 30, 2016 9:55 am

Is there a way to organize the order that properties are listed in the material inspector when made with the amplify shader editor? It would be useful to keep all properties concerning eg. normal maps together in the list to make them simpler to use as materials. A bit like how you can order the parameters into groups in the UE4 material editor?

Cheers,

Ben
Ben
 
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Re: Organising Properties in Shader Editor

Postby Ricardo Teixeira » Wed Nov 30, 2016 11:04 am

Hello,

Thank you for using the Amplify Shader Editor, we really appreciate it. Absolutely, you can adjust them by simply dragging them to desired position in the master node parameters.

Image

Be sure to let us know if you have any additional questions, we would be happy to help.

Thanks!
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Re: Organising Properties in Shader Editor

Postby Ben » Wed Nov 30, 2016 2:07 pm

Thanks for the fast reply.

Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

Image
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Re: Organising Properties in Shader Editor

Postby Ricardo Teixeira » Wed Nov 30, 2016 2:20 pm

Ben wrote:Thanks for the fast reply.

Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

Image


Hello Ben,

You seem to be using an older version from the Asset Store, you will simply have to download the latest package directly from our own site. Input your Unity Asset Store invoice number, download it, and replace your current ASE installation. If you run into any importation problems, be sure to manually delete the older ASE version.

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Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Ricardo Teixeira
 
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Re: Organising Properties in Shader Editor

Postby Ben » Wed Nov 30, 2016 3:32 pm

Perfect, that's fixed that problem.

Thanks a lot
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Posts: 12
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Re: Organising Properties in Shader Editor

Postby Ricardo Teixeira » Wed Nov 30, 2016 3:39 pm

Ben wrote:Perfect, that's fixed that problem.

Thanks a lot


Awesome, happy to hear it.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Ricardo Teixeira
 
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