- Unreal Engine
Ben wrote:I've found that using the Fresnel node in a shader that also uses a Texture2D input creates an error that there are too many texture interpolators used for the forwardbase pass. The Fresnel seems to work without a 2D texture node in the graph, and vice versa; it's only when they are used together that I am seeing the errors.
Am I doing something wrong when constructing the shader or is this a bug?
Thanks a lot,
Ben wrote:Thanks for the update,
I've installed the new version of Amplify Shader, but I'm still getting the same problem with the Fresnel.
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