Alexey wrote:you will have to reference the DLL manually in VS
Ah, well! How can I reference the AT2 DLL manually right way?
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.
Apologies for the delay but, unfortunately, we were unable to resolve the issue. It seems to be an actual Unity problem, it's not supposed to but it's injecting references into our DLL. Please try the workaround below and let us know if it works well for you.
1. Close Unity.
2. Delete everything except the
Assets,
Library and
Projects Settings folder.
3. Open Unity.
4. Reimport the DLL's.
5. When prompted, do not run the
Automatic API Updater.
Looking forward to your feedback.