Amplifying your potential.

Support for GPU instancing?

Your feedback is very important to us. We are listening.
2 posts • Page 1 of 1

Support for GPU instancing?

Postby alex_curiscope » Wed Jun 14, 2017 4:33 pm

Hiya, we're working on a VR product and need to use several advanced Unity rendering features such as single-pass stereo and GPU instancing. We're considering Amplify for our shader tooling. Will / does Amplify support GPU instancing?

Thanks!

Alex
alex_curiscope
 
Posts: 1
Joined: Wed Jun 14, 2017 4:29 pm

Re: Support for GPU instancing?

Postby Ricardo Teixeira » Wed Jun 14, 2017 6:21 pm

alex_curiscope wrote:Hiya, we're working on a VR product and need to use several advanced Unity rendering features such as single-pass stereo and GPU instancing. We're considering Amplify for our shader tooling. Will / does Amplify support GPU instancing?

Thanks!

Alex


Hello Alex,

Thank you for your interest, we really appreciate it. The Amplify Shader Editor supports GPU instancing, be sure to check the included sample. Single-pass stereo should also work as expected but, depending on your Unity version, you might encounter some Grab Screen node related issues. This is a known Unity related problem, hopefully we can implement a workaround on our side soon.

Be sure to let us know if you have any followup questions, we would be happy to elaborate.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 599
Joined: Fri Aug 09, 2013 2:26 pm


2 posts • Page 1 of 1

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron