Support for GPU instancing?

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Support for GPU instancing?

Postby alex_curiscope » Wed Jun 14, 2017 4:33 pm

Hiya, we're working on a VR product and need to use several advanced Unity rendering features such as single-pass stereo and GPU instancing. We're considering Amplify for our shader tooling. Will / does Amplify support GPU instancing?

Thanks!

Alex
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Re: Support for GPU instancing?

Postby Ricardo Teixeira » Wed Jun 14, 2017 6:21 pm

alex_curiscope wrote:Hiya, we're working on a VR product and need to use several advanced Unity rendering features such as single-pass stereo and GPU instancing. We're considering Amplify for our shader tooling. Will / does Amplify support GPU instancing?

Thanks!

Alex


Hello Alex,

Thank you for your interest, we really appreciate it. The Amplify Shader Editor supports GPU instancing, be sure to check the included sample. Single-pass stereo should also work as expected but, depending on your Unity version, you might encounter some Grab Screen node related issues. This is a known Unity related problem, hopefully we can implement a workaround on our side soon.

Be sure to let us know if you have any followup questions, we would be happy to elaborate.

Thanks!
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