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Facet/Low poly effect.

PostPosted: Sun Aug 06, 2017 4:39 pm
by SinglePixel.Soft
Hi, i'm making a game that i want it to have a low poly effect where the triangles are clearly visible, like Superhot. (the look, not the gameplay :P).
I know that i can remove the smoothing groups in Maya, or that i can make the mesh as "hard", but that would make the engine render each triangle by itself as far as i know, eating up resources.
Is there a way to make a custom shader that would tell the lighting in Unity to render each face flat? Without driving the calls up?
I'd hate to have to make a normal map for every single model that is faceted as it would really eat up most of my time, instead of spending it making a good game.

Re: Facet/Low poly effect.

PostPosted: Mon Aug 07, 2017 1:23 pm
by Ricardo Teixeira
SinglePixel.Soft wrote:Hi, i'm making a game that i want it to have a low poly effect where the triangles are clearly visible, like Superhot. (the look, not the gameplay :P).
I know that i can remove the smoothing groups in Maya, or that i can make the mesh as "hard", but that would make the engine render each triangle by itself as far as i know, eating up resources.
Is there a way to make a custom shader that would tell the lighting in Unity to render each face flat? Without driving the calls up?
I'd hate to have to make a normal map for every single model that is faceted as it would really eat up most of my time, instead of spending it making a good game.


Hello,

Thank you for your interest, we really appreciate it. It really depends on the actual shader that you intend to construct but we do offer a low poly water sample to get you started.

Be sure to let us know if you have any follow up questions, we would be happy to elaborate.

Thanks!

PS:Check your PM Inbox for an example.

Re: Facet/Low poly effect.

PostPosted: Mon Aug 07, 2017 1:55 pm
by SinglePixel.Soft
The low poly part of the water shader does what i was looking for, thanks.

Re: Facet/Low poly effect.

PostPosted: Mon Aug 07, 2017 2:21 pm
by Ricardo Teixeira
SinglePixel.Soft wrote:The low poly part of the water shader does what i was looking for, thanks.


Awesome ;)