Be gentle I am still very new to Shader creation but I am trying to add a bright "glow", something to the effect of an emissive light to my final shader. I would suppose it would be one of the Light nodes but I'm kind of stuck. Any ideas would be great.
Regarding your question, it depends on the type of shader you're creating and the effect itself as well, we would need some further details or a visual example in order to best help you out, such as if you're working with a 2D or 3D environment.
If you want to achieve a pronounced bloom/glow effect, an image post-processing solution would be ideal, I would invite you to check Amplify Bloom which works wonders on every scenario, you may check our fully functional trial and test it before committing to a purchase.
Keep in mind that the Emission input does accept full RGB values, so you don't have to specifically use a node setup with lighting nodes in order to have light emitted from the surface.
We provide a few samples that you may also take a look at, such as the AnimatedFire ( AmplifyShaderEditor/Examples/Official/AnimatedFire ) and the RimLight ( AmplifyShaderEditor/Examples/Official/RimLight ) that use the Emission input to add different glowing effects to the material.
As a friendly reminder, you may check out our Wiki Page for Node information and examples that will assist you in understanding how each node works, also accessible by the nodes' tooltip as you hover your cursor over them within the editor canvas.
Please let us know if this information was helpful, and don't hesitate to get in touch if you have any further questions, thank you for your support!
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