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Vertex offset using Image Texture on Android

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Re: Vertex offset using Image Texture on Android

Postby FardinHaque » Thu Feb 22, 2018 3:18 pm

Sure, here is the shader file.
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Re: Vertex offset using Image Texture on Android

Postby Amplify_Borba » Thu Feb 22, 2018 5:52 pm

Thank you for taking the time to send us the requested sample, I'll get back in touch once we have any developments regarding this issue.
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Re: Vertex offset using Image Texture on Android

Postby FardinHaque » Fri Feb 23, 2018 1:21 pm

So i'v been searching for solutions online and found out this post https://shaderforge.userecho.com/communities/1/topics/197-shader-not-working-on-android#comment-5234

This guy faced the problem same as mine but his shader is made in Shader Forge. Please check this thread out. this might help to figure out what's causing the problem on android.
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Re: Vertex offset using Image Texture on Android

Postby Amplify_Borba » Fri Feb 23, 2018 3:43 pm

Thank you for sharing that information, I'll add it to the support ticket, hopefully it will be helpful to our developer.
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Re: Vertex offset using Image Texture on Android

Postby Amplify_Borba » Mon Mar 12, 2018 3:16 pm

Hello FardinHaque, have you had the opportunity to test the latest ASE version currently available for download through our website?

We've had some difficulties in replicating the issue in the devices we have at our disposal, have you had the chance to experiment with more Android devices, other than the ones you specified in this thread?

Any additional information is welcome, thanks!
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Re: Vertex offset using Image Texture on Android

Postby Amplify_Borba » Mon Apr 09, 2018 5:18 pm

Upon further investigation, we've concluded that unfortunately this is not something that we can fix, apologies for the inconvenience.

Certain devices do not accept texture fetches in the vertex function with GLES 2.0, which is confirmed in description for the Render Target 3.0 in Unity's Shader Compilation Target Levels, which states: "Might not be fully supported by some OpenGL ES 2.0 devices, depending on driver extensions present and features used."

Please don't hesitate to get back in touch if you have any further questions, thanks!
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