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Re: Vertex offset using Image Texture on Android

PostPosted: Thu Feb 22, 2018 3:18 pm
by FardinHaque
Sure, here is the shader file.

Re: Vertex offset using Image Texture on Android

PostPosted: Thu Feb 22, 2018 5:52 pm
by Amplify_Borba
Thank you for taking the time to send us the requested sample, I'll get back in touch once we have any developments regarding this issue.

Re: Vertex offset using Image Texture on Android

PostPosted: Fri Feb 23, 2018 1:21 pm
by FardinHaque
So i'v been searching for solutions online and found out this post https://shaderforge.userecho.com/communities/1/topics/197-shader-not-working-on-android#comment-5234

This guy faced the problem same as mine but his shader is made in Shader Forge. Please check this thread out. this might help to figure out what's causing the problem on android.

Re: Vertex offset using Image Texture on Android

PostPosted: Fri Feb 23, 2018 3:43 pm
by Amplify_Borba
Thank you for sharing that information, I'll add it to the support ticket, hopefully it will be helpful to our developer.

Re: Vertex offset using Image Texture on Android

PostPosted: Mon Mar 12, 2018 3:16 pm
by Amplify_Borba
Hello FardinHaque, have you had the opportunity to test the latest ASE version currently available for download through our website?

We've had some difficulties in replicating the issue in the devices we have at our disposal, have you had the chance to experiment with more Android devices, other than the ones you specified in this thread?

Any additional information is welcome, thanks!

Re: Vertex offset using Image Texture on Android

PostPosted: Mon Apr 09, 2018 5:18 pm
by Amplify_Borba
Upon further investigation, we've concluded that unfortunately this is not something that we can fix, apologies for the inconvenience.

Certain devices do not accept texture fetches in the vertex function with GLES 2.0, which is confirmed in description for the Render Target 3.0 in Unity's Shader Compilation Target Levels, which states: "Might not be fully supported by some OpenGL ES 2.0 devices, depending on driver extensions present and features used."

Please don't hesitate to get back in touch if you have any further questions, thanks!