I will go on a search for creating a simple wireframe effect in stages on success,
First I would like to create a version that is basic, just the lines...
As I progress I would like to make more additions such as making random thickness sizes or glow intensities... not sure what is achievable yet or not, but I would like to add that I could add vertex painting to the model to give specifications on the RBGA channels. Would be fantastic for example if I could change the thickness of the edges making them very thick anything that is painted white to non-existent if painted black (dark dark grey would be very thin)
Hopefully, there is someone out there listening, but if not I will try to look into it and if manage to discover anything I'll post an update. Thank you!
- Unreal Engine