I really need to be able to make use of transparent PNG's are there any tutorials anywhere around here that demonstrate use of transparency using this system.
I looked at all of the examples and there is nothing that has simple transparency from a PNG. Sure i can change the opacity but i need to read the transparent channels from the PNG. Does Texture Sample not have this functionality?
I have selected alpha channel on texture sample and the texture appears transparent in preview but it does not translate to the albedo.
What am i missing here. I have set shader to transparentm transparent cut out and I can't get a transparent shader with Alpha channel.
- Unreal Engine