Is there a way to put all those settings as Material Parameters?
It would be nice to have an 'extended' Standard shader template or default slate.
- ZTest - ZWrite at the material parameter level.
- Stencil values
- Color Masks
- So on and so forth
I find myself duplicating shaders or packing functionality into ASE Functions and using them on container files, such as:
Hope it's clear.
My bad! Just saw a nifty little feature NEXT to the values, like MaskClip, blend modes, etc. It's a very small dot that when clicked allows the use of a parameter value.
Will try that.
Thanks a lot.
- Unreal Engine