- Unreal Engine
tonycoculuzzi wrote:Hey all,
One thing that I thought was great about Shader Forge was that you could easily modify the material preview mode. It allows you to use the default Unity preview modes (mesh, plane, etc) but also included the ability to preview a material as an unlit plane, or a flat unlit image stretched to the preview bounds, etc.
Is there any way to force Amplify Shader Editor materials to use an unlit plane in the preview?
Here's an example of what I mean:
Users browsing this forum: No registered users and 1 guest