Trying to get a grainy shading falloff look

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Trying to get a grainy shading falloff look

Postby Petey » Wed Jun 20, 2018 2:15 pm

Hi there,

I’ve been trying to create a shader that has a grainy look as the light falls off, to give a bit of an illustrated feel but I’m a little stuck with how to approach it. I’ve been looking at the examples and I thought maybe the ones with that sort of dither effect could be a good start. Maybe that, applied to a falloff?
Just wondering is something like this possible? If so any pointers would be great ;)

Thanks,
Pete

E58E197A-D981-4A0F-A79A-3BD4E6156AA2.jpeg
E58E197A-D981-4A0F-A79A-3BD4E6156AA2.jpeg (124.2 KiB) Viewed 2114 times
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Re: Trying to get a grainy shading falloff look

Postby Amplify_Borba » Mon Jun 25, 2018 9:27 am

Hello, thank you for getting in touch!

We apologize for the late reply, our ASE team was present in Unite Berlin during the last week so support has been very limited.

Regarding your question, I would advise that you use a Custom Lighting shader and a noise texture together with our Dither node.

I'm attaching an example screenshot and shader that you can use as a starting point, for your convenience:

Image

LightDither.zip
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Please let me know if this helps, thanks!
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