Unreal 4 support for Virtual Textures??

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Unreal 4 support for Virtual Textures??

Postby ChristianLaursen » Tue Jun 26, 2018 8:34 pm

Is there any plans for Unreal 4 support with Virtual textures with Amplify? I am trying to see if there's a way to not use Granite, But Granite seems to be the only plugin for Unreal that supports virtual textures.

I have used both Granite and Amplify before in Unity and I preferred Amplify much more.

Any guidance, help, is highly appreciated!
ChristianLaursen
 
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Re: Unreal 4 support for Virtual Textures??

Postby Ricardo Teixeira » Wed Jun 27, 2018 10:13 am

ChristianLaursen wrote:Is there any plans for Unreal 4 support with Virtual textures with Amplify? I am trying to see if there's a way to not use Granite, But Granite seems to be the only plugin for Unreal that supports virtual textures.

I have used both Granite and Amplify before in Unity and I preferred Amplify much more.

Any guidance, help, is highly appreciated!


Thank you for your preference, we really appreciate it!

Unfortunately, we're currently fully dedicated to Unity deployment. We recently added support for Xbox One and Android, iOS should follow in a couple of months.

We don't have an ETA for UE4 support.

Thanks!
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Re: Unreal 4 support for Virtual Textures??

Postby ChristianLaursen » Wed Jun 27, 2018 7:25 pm

Thank you for your quick reply!!

That's too bad. We used your Amplify for Buzz Aldrin's VR experience and it was awesome!
Ok, back to the license headache with Granite.

Btw, unless Unreal is doing it's own Virtual Textures, I really hope you will go to Unreal too.
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Re: Unreal 4 support for Virtual Textures??

Postby Ricardo Teixeira » Fri Jun 29, 2018 2:02 pm

ChristianLaursen wrote:Thank you for your quick reply!!

That's too bad. We used your Amplify for Buzz Aldrin's VR experience and it was awesome!
Ok, back to the license headache with Granite.

Btw, unless Unreal is doing it's own Virtual Textures, I really hope you will go to Unreal too.


Hello,

Indeed, but being a small team it's a bit tricky to tackle both engines simultaneously.

Thank you for using it with the Buzz Aldrin VR experience, we were moved to see it used in such a novel and historic case!

I think they had something planned, nothing public yet.

Thank you for understanding!
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