Auto name shader file?

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Auto name shader file?

Postby Petey » Sun Jul 01, 2018 12:02 am

Hi there,

In the new Unity Shader graph they had this nice feature where the shader file name matches the shader name. Just thought it might be cool to have the option to keep them in sync in Amplify Shader Editor?

Image
Image

I think it's a nice feature as it takes an extra step out of organising those files, so I thought I'd just mention it.

Thanks,
Pete
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Re: Auto name shader file?

Postby Amplify_Borba » Mon Jul 02, 2018 9:58 am

Hello!

In ASE, we have the shader name separate from the shader file name since these are not just names, but a paths.

This way, we allow users to create paths to organize their shaders by categories, while also allowing for different file names. Our sample shaders are all within the ASESampleShaders category ( E.g. ASESampleShaders/DitheringFade ), while there are also other nuances such as hidding the shader from Unity's UI by setting it as "Hidden/MyShader".

Thank you for taking the time to write us this suggestion, and please let us know if the above information helps.
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