Deferred Decals

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Deferred Decals

Postby marcmantra » Wed Sep 19, 2018 11:03 am

Hi Amplify Forum!

I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...

Thanks in advance
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Re: Deferred Decals

Postby Amplify_Borba » Thu Sep 20, 2018 8:34 am

Hello!

Could you please elaborate on what you wish to achieve?
Do you want to create your own decal shaders similar to the Deferred Decals system?
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