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Deferred Decals

PostPosted: Wed Sep 19, 2018 11:03 am
by marcmantra
Hi Amplify Forum!

I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...

Thanks in advance

Re: Deferred Decals

PostPosted: Thu Sep 20, 2018 8:34 am
by Amplify_Borba
Hello!

Could you please elaborate on what you wish to achieve?
Do you want to create your own decal shaders similar to the Deferred Decals system?