I'm using
-unity 2018.2.8f1
-cscape 0.9.5.4
-hdrp 3.0.0
-amplify shader editor 1.5.6
And I'm getting some strange shadow clipping issues when using cascades.
The shader that came with cscape was made in amplify, so I've updated it to hdrp, and noticed the issue.
I've also tried making my own barebones shader and tried the example shader for SRP that comes with amplify, and they too have the same problem. This bug still happens on a standard cube, and goes away on the cscape geometry when using the HDRP/Lit shader. So it does not seem to have anything to do with cscape, and I'm left believing amplify simply is not working with HDRP.
Shadows from amplify (and only amplify) completely disappear (within just the first cascade). Notice the issue is gone on the right side of the image when you zoom out past cascade 0
Any ideas, or eta on a fix for this?
Thanks.