Per vertex deformation
Posted: Thu Oct 04, 2018 2:27 pm
Hello,
Im new to amplify shader and was wondering if someone could help me out. Basically I have a sphere with some vert randomly offset alone the normals, forming spikes like a mase ball. Now when i use tri planar projection I get really bad stretching on those faces, so I wont to deform my mesh back to a perfect sphere then do my tri planar and lastly add my spikes back. Is there a way to set per vertex position in the shader ?
Thanks so much
Im new to amplify shader and was wondering if someone could help me out. Basically I have a sphere with some vert randomly offset alone the normals, forming spikes like a mase ball. Now when i use tri planar projection I get really bad stretching on those faces, so I wont to deform my mesh back to a perfect sphere then do my tri planar and lastly add my spikes back. Is there a way to set per vertex position in the shader ?
Thanks so much