Tessellation trouble

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Re: Tessellation trouble

Postby Ricardo Teixeira » Mon Oct 08, 2018 2:59 pm

francois85 wrote:OK made some progress, Updating Unity to 2018.2.11f, turning off GPU instancing and switching build target to MacOS is working. I will dig into which one was the fix the afternoon.


That makes sense, you can't use GPU Instancing with Tessellation. (Unity related)
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Re: Tessellation trouble

Postby Ricardo Teixeira » Mon Oct 08, 2018 3:06 pm

francois85 wrote:Looks like switching to iOS is the problem , is tessellation not supported on iOS


Tessellation on MacOS and iOS can be a bit problematic depending on the Hardware used, Unity version, and Graphics API targeted. Do note that we use the Tessellation technique provided by Unity, if the Standard Unity Tessellation shaders work with your current setup so should ours, be sure to let me know if that is not the case.

Thanks!
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Re: Tessellation trouble

Postby naitoookami » Mon Oct 08, 2018 5:54 pm

My issue was instancing ignore my previous complaints haha
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Re: Tessellation trouble

Postby francois85 » Mon Oct 08, 2018 7:54 pm

Thanks for the reply Ricardo, I’m going to file a bug report with Unity.

Ps this tool is awesome keel up the good work
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Re: Tessellation trouble

Postby Ricardo Teixeira » Wed Oct 17, 2018 3:32 pm

Thank you for using it ;)
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