Unlit Shader is Semi Transparent, Render order?

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Re: Unlit Shader is Semi Transparent, Render order?

Postby Amplify_Borba » Tue Oct 23, 2018 2:12 pm

The color is not shifted in the example I've shared, it seems more saturated since I had the Color Space set to Gamma instead of Linear at that time, you can verify this by directly connecting the main Texture Sample to the Frag Color port.

Other than this setup, I'm not really sure on what to suggest, as it seems to be the one that most closely resembles the sample that you've provided.
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Re: Unlit Shader is Semi Transparent, Render order?

Postby pixelpup » Wed Oct 24, 2018 4:19 pm

I'll take a look then, I feel like the over-saturated nature of it stays with it because of the multiply function, but I'll try it out. Sorry I didn't realize this went on to page 2.
Thanks for the help.
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Re: Unlit Shader is Semi Transparent, Render order?

Postby Amplify_Borba » Thu Oct 25, 2018 8:05 am

No problem, please let us know if this works out for you!
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Re: Unlit Shader is Semi Transparent, Render order?

Postby pixelpup » Thu Oct 25, 2018 6:52 pm

This works brilliantly for the layer stacking. I never thought to try just going in the alpha input separately on the lerp for whatever reason, thanks! I am trying to determine the best way to try to control the mask fading out. Right now it pretty much *just works but I am imagining at some point I may want to control the fade out a little faster or slower based on distance from the surface. I'll play around with it, thanks again.
Cheers.
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Re: Unlit Shader is Semi Transparent, Render order?

Postby Amplify_Borba » Mon Oct 29, 2018 10:24 am

No problem, glad we could help.

Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps and your feedback is extremely valuable to us!

Feel free to get back in touch if you have further issues or questions, thanks!
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