Problem with custom HDRP skybox shader

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Problem with custom HDRP skybox shader

Postby zhuchun » Mon Nov 26, 2018 2:46 pm

Hi, I'm following this tutorial https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Writing-A-Custom-Sky-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to make a custom HDRP skybox with ASE now? :?
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Re: Problem with custom HDRP skybox shader

Postby Ricardo Teixeira » Thu Nov 29, 2018 12:42 pm

zhuchun wrote:Hi, I'm following this tutorial https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Writing-A-Custom-Sky-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to make a custom HDRP skybox with ASE now? :?


Hello there,

I'm not 100% familiar with the requirements but it seems to need an additional SubShader, which you should be able to add using our Template system. (Example)

I'll pass your question onto the ASE devs and see if there's something we can do on our side.

Thanks!
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