Compile times and custom nodes.
Posted: Mon Dec 03, 2018 10:17 am
I looked around but couldn't find anything definitive. Apologies if this has been covered.
1) Is it relatively easy to create custom nodes via script? If so, could someone direct me to a tutorial, or an already existing node's script and just a few quick steps to get a custom node going? (Or reference me to a specific part in the manual?)
2) After making changes to a node graph (consisting of 1 single color node) on an Unlit shader takes 2 to 3 seconds for the changes to take effect. One of my cohorts claims that Shader Forge was faster w/ compiling changes - though, he didn't actually time the two, he's pretty certain that the same simple node setup would've compiled (or been pre-viewable) quicker in ShaderForge. If this is normal, is there perhaps any way to speed up this re-compile time? Perhaps some kind of setting isn't on, or the pc specs (i7-6700, 16ram, gtx 960) aren't up to snuff?
Thanks for any help!
1) Is it relatively easy to create custom nodes via script? If so, could someone direct me to a tutorial, or an already existing node's script and just a few quick steps to get a custom node going? (Or reference me to a specific part in the manual?)
2) After making changes to a node graph (consisting of 1 single color node) on an Unlit shader takes 2 to 3 seconds for the changes to take effect. One of my cohorts claims that Shader Forge was faster w/ compiling changes - though, he didn't actually time the two, he's pretty certain that the same simple node setup would've compiled (or been pre-viewable) quicker in ShaderForge. If this is normal, is there perhaps any way to speed up this re-compile time? Perhaps some kind of setting isn't on, or the pc specs (i7-6700, 16ram, gtx 960) aren't up to snuff?
Thanks for any help!