- Unreal Engine
billeci91 wrote:we only seem to have the Amplify Shader Editor, and do not own Amplify Texture so I guess was more so wondering if I am capable of channel packing textures within the Amplify Shader Editor.
billeci91 wrote:Thats great news that the Amplify Shader Editor supports it! The issue I am having is that when I import my packed texture that I created in Photoshop into the Amplify Shader Editor, it does not seem to be displaying the metallic, smoothness or normal map correctly. As I stated above, I've tried packing my Albedo into the RGB channel, the Metallic into the Red Channel, Smoothness into the Green Channel and Normal into the Blue Channel.
Have you encountered a similar issue when using this method of packing textures, and if so, how have you fixed the issue?
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