![Razz :P](./images/smilies/icon_razz.gif)
I know that i can remove the smoothing groups in Maya, or that i can make the mesh as "hard", but that would make the engine render each triangle by itself as far as i know, eating up resources.
Is there a way to make a custom shader that would tell the lighting in Unity to render each face flat? Without driving the calls up?
I'd hate to have to make a normal map for every single model that is faceted as it would really eat up most of my time, instead of spending it making a good game.