- Unreal Engine
GDoll wrote:You are welcome! ASE looks really promising ! Thank you for the info
Reading in baked out UV data from a third party program, would be great to have that supported in the ASE shader. It's a very “light weight “ method of getting simulation / Animation data into Unity. I'm looking forward to future updates.
GDoll wrote:Hi, is it possible to rebuild this shader in ASE? http://imgur.com/a/sSgcA
Thank you, I appreciate your feedback! Now I've noticed that this shader requires 3 Custom UV inputs and Tangent space Normals off. Is there any way I can replicate this in ASE?
I had had look at the smear function, however I'm not quite sure how to do this, since it should resemble animated cloth
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