- Unreal Engine
Dinusty wrote:Is there currently a way to add a material inside of a material? for example I want to make:
A moss Material
A Stone Material
And a main material that has the moss and stone materials in it being lerped via a mask.
I can't seem to find anything on it.
js_morgan wrote:Hi yeah I'm really looking forward to this kind of feature or node setup to nest materials in a node to place within a material
Dinusty wrote:Hey thanks for the reply!
What im asking for is basically what you can do in Unreal with Material functions.
It makes blending materials much more simple.
Instead of lerping each map like albedo, smoothness, and normal you could build each material in a function and then reference those as a single material node inside of the function as a whole. at that point it's just about lerping those nodes and all other maps are connected currently in the background for you.
much easier to look at and understand what's going on. I have a visual idea of how this could work that i can share when im home.
Hope that makes sense.
Dinusty wrote:Great thanks for the replys
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