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Texture rotation

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Texture rotation

Postby mdaday » Tue Oct 10, 2017 12:23 am


I am a new Amplify Shader Editor user. I am trying to use the rotator node but I don't want it to animate at all and I want to use it to rotate a texture to an arbitrary value. Is this possible?

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Re: Texture rotation

Postby Amplify_Borba » Tue Oct 10, 2017 8:51 am


Welcome to our community and thank you for your support, it means alot to us!

It is possible to rotate a texture to an arbitrary value true the rotator node, since if a connection is made on the Time input port then it will assume that value as the final one and do not use any kind of timer internally.

So, in order to rotate the texture without animating it, you need to connect a Float through a Radians node to the Rotator's time input, and then use the Float node to set the angle of rotation.

I'm attaching an example of this node configuration for your convenience.

Rotate.jpg (174.72 KiB) Viewed 198 times

Please let me know if this was helpful, and if you have any further questions don't hesitate to get back in touch, thanks!
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