Hey, I'm having issues masking a screenspace pattern using a gradient from the bottom of a mesh to the top. I've successfully worked out how to get my pattern into screenspace using the provided "Screenspace Detail" example, but I have no idea how to go about masking it to specific areas of a mesh.
This is my first time playing around with shaders and Amplify, so I'm pretty confused. Thanks for any help you guys can offer.
- Unreal Engine