- Unreal Engine
HellGate wrote:It would be nice to have an object to create the texture arrays instead of just a window so i can recreate it just with a button press
HellGate wrote:yes i did use the texture array creator tool to create the array however i had a lot of trouble with unity at that moment, to a point where i could not even open the project anymore. so it might got just corrupted i don't know
Amplify_Borba wrote:what i mean is basically a ScriptableObject that stores what is shown in the texture array creator tool window so you can add, remove, modify settings and then just create it again with a button press (since the created texture array object is kinda immutable)
Amplify_Borba wrote:Was this trouble in any way related to our Texture Array Tool? If so, could you replicate it or provide additional details that may help us out figure what went wrong?.
Amplify_Borba wrote:Thank you for elaborating, the Texture Array Tool may only overwrite previously created Texture Arrays, I can confirm that this is currently a limitation of the tool as it was offered as a simplified solution for creating arrays.
HellGate wrote:i doubt that. i had some null reference errors on the shader node editor before (sadly i didn't wrote it down down where) but it was only temporary and did not affect my workflow at all. i think it was simple unity and the fact i used the new version of mono.
Amplify_Borba wrote:that's good to hear. so far i'm having a very nice time with it without having to learn unity's strange mix of hlsl and whatever that is they created
also a litte request i have is to be able to order in/out params of shader functions because right now all my custom nodes are a mess (also reroute nodes <3)
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