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Making a three-color gradient

Node-based Shader Editor
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Making a three-color gradient

Postby DuvE » Wed Jan 03, 2018 4:38 am

Hi, I wonder how can you properly create a three-color gradient for coloring your noise texture? Normally I've always used ramp textures like this one:


But I want to try to implement procedural gradient coloring. Making two-colored gradient is easy, you just need to plug your colors and noise texture to the Lerp node. But I don't really know how to make a proper and not so expensive three-colored gradient.
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Re: Making a three-color gradient

Postby Amplify_Borba » Wed Jan 03, 2018 10:58 am

Hello DuvE, could you please elaborate on whether you intend to control the gradient in similar fashion to the control points available in Photoshop, for example, or to simply have a fixed blend between three colors like in the ramp texture?

Looking forward to your reply.
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